Category Archives: Update

Toms Tools 1.2 Beta.

This is an updated collection of tools that I have made and pulled together into a single location in Maya. New Features: NAN Perspective Fix. import maya.cmds as cmds import maya.mel as mel #New Scene with No Dialogue Tool function … Continue reading

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Winter Island Environment.

  After looking at an old personal project using a video game engine. I thought I would re-imagine the environment with a new engine using snow. Show Reel 2016 from Tom Revill on Vimeo.

Posted in environments, Experiments, Lighthouse Island, Update, Wallpaper, winter-Island, Work In Progress | Leave a comment

AutoDesk webinar

Hi guys, Long time no see. It has been a heck of a year for various reasons. One fun thing that has recently happened to me is that I was approached to do a webinar by Autodesk!!! Below is a the … Continue reading

Posted in Models, Update, Video blog | 1 Comment

Tom’s Tools 1.0.

This is a collection of tools that I have made and pulled together into a single location in Maya. Features: New Scene No Dialogue Tool. Center Asset Tool. Capping Tool. Select Cap Tool.   import maya.cmds as cmds #New Scene … Continue reading

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Lighthouse Trailer – WIP

Here is a trailer for my Lighthouse project.  This is still under construction but I wanted to show were I was at right now.

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Lighthouse update !!!!

I have been working very hard on my lighthouse environment so much so that I have not had time to update this blog in a very long time. So with that in mind here is an update for you all. … Continue reading

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Lobster Trap

Last week I was interested in creating a lobster trap model and texture for my Lighthouse island project. I made this in 3 hours and based on these Images. I found them here http://blogs.solidworks.com/teacher/2012/03/lobs.html. Below are the results.

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Lighthouse update…

Hi Guys, As you may or may not know I am in the process of making a lighthouse environment. I have done some more work this weekend and I thought that I would share my progress.

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Testing in UDK.

Hi Guys. Over this week I have been experimenting with UDK so I thought I would make a blog post about it and show you my results. I have been learning about the Emissive lights, SplineLoftActors and the material editor. Below … Continue reading

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Absent with out leave.

At the moment I have been busy work on a few contracts at the moment. But rest assured that I have not forgot this blog. I will be blogging up my next post soon. I also have got a new … Continue reading

Posted in Update, Website | 1 Comment