Category Archives: Experiments

Winter Island Environment.

  After looking at an old personal project using a video game engine. I thought I would re-imagine the environment with a new engine using snow. Show Reel 2016 from Tom Revill on Vimeo.

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Evolution of My Logo

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Mudbox texture test.

It has been a while since I have updated this blog. So I thought I would update this today. This is a texture test that I made with Mudbox. This is my model and texture of a Whiskey Crate. Whiskey … Continue reading

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Lighthouse Trailer – WIP

Here is a trailer for my Lighthouse project.  This is still under construction but I wanted to show were I was at right now.

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Capping tool for Maya.

Its that time again. While working on some models this week I found that I was doing a lot of capping of pipes. So rather than doing this manually I made a tool that does this for me. So here … Continue reading

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Lighthouse update !!!!

I have been working very hard on my lighthouse environment so much so that I have not had time to update this blog in a very long time. So with that in mind here is an update for you all. … Continue reading

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Lobster Trap

Last week I was interested in creating a lobster trap model and texture for my Lighthouse island project. I made this in 3 hours and based on these Images. I found them here http://blogs.solidworks.com/teacher/2012/03/lobs.html. Below are the results.

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Lighthouse update…

Hi Guys, As you may or may not know I am in the process of making a lighthouse environment. I have done some more work this weekend and I thought that I would share my progress.

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Pine Tree

Just to test how fast I can build a low poly model I made a Pine Tree today. Textures used are my own custom leaf/branch  and the trunk texture came from the wonderful deviantART (http://ftourini.deviantart.com/art/tileable-tree-bark-texture-216962711) by Irene Zeleskou. Here is the texture that I … Continue reading

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Testing in UDK.

Hi Guys. Over this week I have been experimenting with UDK so I thought I would make a blog post about it and show you my results. I have been learning about the Emissive lights, SplineLoftActors and the material editor. Below … Continue reading

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