Category Archives: Models

AutoDesk webinar

Hi guys, Long time no see. It has been a heck of a year for various reasons. One fun thing that has recently happened to me is that I was approached to do a webinar by Autodesk!!! Below is a the … Continue reading

Posted in Models, Update, Video blog | 1 Comment

Row Boat Clinker

This is the latest model that I have made for the lighthouse island environment. The name of the boat is named after the famous boat that was used by Sir Ernest Shackleton to reach South Georgia. Read more here http://en.wikipedia.org/wiki/Voyage_of_the_James_Caird Row Boat Clinker … Continue reading

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Mudbox texture test.

It has been a while since I have updated this blog. So I thought I would update this today. This is a texture test that I made with Mudbox. This is my model and texture of a Whiskey Crate. Whiskey … Continue reading

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Lighthouse Trailer – WIP

Here is a trailer for my Lighthouse project.  This is still under construction but I wanted to show were I was at right now.

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Capping tool for Maya.

Its that time again. While working on some models this week I found that I was doing a lot of capping of pipes. So rather than doing this manually I made a tool that does this for me. So here … Continue reading

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Lighthouse update !!!!

I have been working very hard on my lighthouse environment so much so that I have not had time to update this blog in a very long time. So with that in mind here is an update for you all. … Continue reading

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Lobster Trap

Last week I was interested in creating a lobster trap model and texture for my Lighthouse island project. I made this in 3 hours and based on these Images. I found them here http://blogs.solidworks.com/teacher/2012/03/lobs.html. Below are the results.

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Lighthouse update…

Hi Guys, As you may or may not know I am in the process of making a lighthouse environment. I have done some more work this weekend and I thought that I would share my progress.

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Pine Tree

Just to test how fast I can build a low poly model I made a Pine Tree today. Textures used are my own custom leaf/branch  and the trunk texture came from the wonderful deviantART (http://ftourini.deviantart.com/art/tileable-tree-bark-texture-216962711) by Irene Zeleskou. Here is the texture that I … Continue reading

Posted in Experiments, Models | 3 Comments

Testing in UDK.

Hi Guys. Over this week I have been experimenting with UDK so I thought I would make a blog post about it and show you my results. I have been learning about the Emissive lights, SplineLoftActors and the material editor. Below … Continue reading

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